Tech Philosophy
Currently, we are a small team that is expanding. Looking for people who want to collaborate on fun projects.
Trying to build something different — where everyone contributes ideas, experiments, and helps shape the magic.
Current Projects
-
Game Development
Aunt Hill, a collaborative, large scale art experiment that blends custom AI models and human creativity.
And ... a few more games in the pipe as well. -
Custom Software
Beyond game development, assisting global organizations with custom software and systems architecture — a foundation that keeps our studio self-sustaining and deeply technical.
Massive Scale
We don't want games where 100 people play together, we want games where 500,000 people play together in a single world.
To accomplish this, our games are built to scale at every level. Fully dockerized deployment pipelines, custom server code and efficiency combine high-tech with artistic game development.
Efficiency & Indie Games
Efficiency is the prime directive when it comes to scaling massive projects like this. With our decades of experience supporting companies around the globe, we leverage that knowledge to deliver amazing experience at little cost to our planet.
We also believe that game companies don't need to be big to effect change. We will always be a small indie team.
Science & Transparency
Being a large scale project that will span a long time period, it will be fascinating to share trends and group dynamics that emerge from individual human actions.
We look forward to having in-depth discussions with the community about the direction and plans for the project. Game modes, economy, community artwork and 3d design, contests, events, etc.
We think this is going to be a fun journey to take part in, and we want to share whatever we learn with the world.
Responsible AI
NO TRAINING MEGA-CORP MODELS, NO SELLING YOUR DATA, ONLY DIY AI
Open models. Local compute. Human-scale design.
Every system here runs on hardware you could own yourself — no reliance on closed-off APIs, no megawatt training runs.
Bottom Line : No artistic game assets are generated via LLMs or generative image models. We use LLMs for many things, but replacing human creativity is not one of them.