Background
A veteran systems architect and software engineer, Chase Blackwood has spent over twenty-five years designing large-scale systems for global companies. Today, he’s using that experience to build games that evolve on their own — persistent, adaptable, and a little unpredictable.
Vision
Driven by a relentless curiosity for "how things work", and a love of all things science and nature - exploration is the primary ethos that drives Emergent Art: Heavy Industries.
Our goal is for every detail to spark wonder: the design, the play, the reflection afterward when the patterns emerge and leave their mark. The studio treats our work as a living system — resilient and always changing.
Studio
Set in the quiet countryside, Emergent Art’s studio is built for clarity and creation — a place where technology and imagination meet without distraction.
Once a barn, now reborn as a developer’s dream, it is both tech haven and retreat. Between lines of code and imagining new worlds ... there is room to relax.
Team
Chase Blackwood
Cherita Parker